Game Reviews

Anno 1800 Review – Back to the Roots

Published in 2015, Anno 2205 turned out to be a true circumferential bombast, causing cheers among friends of futuristic worlds. Now the successful series has been back since 16 April with Anno 1800 and, despite a clear focus on its own roots, does not forego exciting innovations. Whether the current work of Ubisoft, including the class system, also poses challenges to connoisseurs of the series will be explained in more detail in our following test.

We Get Our Own Island

But let us first come to the story of Anno 1800: You will find yourself in the middle of the 19th century – a time of industrial revolution. You slip into the role of a young aspiring founder, whose father was sentenced by the crown and dies in prison. His once proud empire ends up in the clutches of your mocking uncle, who only has more contempt for you and your deceased father. From now on it is your mission to clear the name of the family and prove the innocence of your father. So you will settle your own island and appoint yourselves the founder of the future. But beware: Other civilizations are also struggling for power and not every people is well-disposed towards you. And even the sea is teeming with predatory pirates. Your mission begins and it quickly becomes apparent that the building of a civilization is fraught with its own pitfalls.

Not More Strategic Depth Thanks to New Class System

In terms of gameplay, Anno 1800 clearly reflects on the strengths of its predecessors while still brimming with clever new features, which we will discuss in more detail in the following lines. You start with the construction of a small village, you ensure a lively exchange of goods by creating markets and you don’t miss out on one or two convivial drinks with a cosy inn.

In order to provide every citizen with sufficient food, clothing and other important goods, farmers, lumberjacks and fishermen in suitable production facilities are necessary. Little by little you are building new buildings, such as bakeries and mills, and planting generous fields of grain for a productive harvest. To ensure that your residents also reliably carry out their tasks, it is essential that their basic needs are adequately met at all times. Anno 1800 distinguishes between basic and luxury needs, although you are more flexible with the latter. If you want to keep your production chain and employees running, you have to provide a marketplace for retailers as well as production facilities for clothing and co. If you also provide for a little luxury, such as a tranquil tavern, then your reputation and the social interaction of your residents will be further strengthened.

One of the most significant new features of Anno 1800 is the so-called class system, which adds tactical depth to the game. So you start with farmers who can be upgraded in the course of the game to become workers, engineers or investors and can thus also be used for other areas. But beware: While you can’t get a farmer enthusiastic about producing glasses, an engineer doesn’t see himself called to work in the field. At this point always pay attention to a balanced ratio of all classes, because otherwise you will quickly be missing in one or the other employee at the decisive moment. At this point we recommend that you always keep an eye on the lack of certain occupational groups as well as on unemployment in order to be able to act with foresight.

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Simon Lüthje

I am co-founder of this blog and am very interested in everything that has to do with technology, but I also like to play games. I was born in Hamburg, but now I live in Berlin.
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