A wonderful and oppressive world
The world of Sea of Solitude is changing. One moment it is dark and frightening, the next bright, friendly and inviting. On a graphic level it is in any case beautifully realized. Depending on saturation, the artstyle can seem colorful as well as eerie and is suitable for both versions of the game world.
However, the atmosphere is always as Sea of Solitude intended it to be, underlining the story that is being told. Also the musical background is wonderfully fitting and is supported by the cleverly chosen sound effects.
It’s these that create the horror elements of the game. There aren’t any jumpscares, but there are some parts that make you feel very uncomfortable as a player. All in all, the game tells more of a story of growth and change, which tells more of tragedies than of horror.
Sea of Solitude does not reinvent the wheel with gameplay. You can always ask the game to tell you where to go next. First and foremost, your task is to get from A to B without being caught by a monster.
These passages are well implemented. You can’t just run through them, but they’re no challenge for the experienced player. Death doesn’t have very serious consequences, the game saves regularly automatically and doesn’t let you do too much again. So the danger of frustration is eliminated.
From time to time, Sea of Solitude adds a little variety to the gameplay by, for example, having to find an item – sometimes you’re chased by a monster.
In addition to the main story, there are optional things to collect, some of which extend the story. These are sometimes more and sometimes less hidden. So if you want to see everything you should have a good look around. These Collectibles are not necessary to understand the whole story.